River City Studio
  • who we are
  • our work
  • graphic design
  • web development
  • web site optimization
  • marketing coaching
  • public relations
  • social media
  • contact us
FOLLOW YODA
> Yoda's Blog > Ask Yoda
Find us on Facebook Find us on Twitter Find us on LinkedIn

Yoda's Blogby Yoda Cat

subscribe 

recent posts

A missing Presence at River City Today Spring is here, and the portfolios are flowing... Who is Talking About You? Google Places: Features Worth Noting

archive

Aug 2010 May 2010 Apr 2010 Mar 2010 Feb 2010 Jan 2010 Dec 2009 Nov 2009 Aug 2009 Jul 2009 May 2009 Apr 2009 Mar 2009 Jan 2009 Dec 2008 Nov 2008 Sep 2008 Aug 2008 Jul 2008 May 2008 Apr 2008 Mar 2008 Feb 2008

You Can't Throw Away a Memory. Augmented Reality. Designing the Experience.

February 19, 2010 - 4:09 PM Permalink

Several innovative companies are moving away from creating stagnant visuals, traditional works and tangible products. Instead, they are focusing on designing an experience with an emotional, psychological connection.

It’s all been done. You can throw away a postcard, a brochure, a flyer or an ad. You can't throw away a memory.

It's called augmented reality or integrated design. The future of design is no longer about relaying basic information, but is based on creating connections between the brand and the audience/consumer. Designing experiences about creating something that allows physical interaction, engages the audience and creates connections or memories with the brand. The intention is that consumer leaves with a connection/a memory instead of a tangible advertisement or the information dump of a Web site. Through augmented reality, the advertising happens to you.

Looking for an example? Check out Brandfreak's post on the Red Gold Billboard Threatening to Devour City of Columbus, Ohio with giant tomatoes.

BoingBoing discusses a Collectively Controlled Game in which select movie theaters in the United States replace ads viewed during movie previews with an interacive game played by the audience. Motion sensors allow the audience to control the paddle in a Human-Action Giant Breakout Game.

As the game progresses, live newsfeeds fall from the top of the screen and integrate into the game.

Check out some more examples:
    * ITP Big Screams
    * T2 Massacre

River City Designer, Marie Shelton. Follow Marie @cRenaDesign

share Share this post

Send to a Friend Send to a Friend

Tweet This Tweet This

Share on Facebook Share on Facebook

Share on LinkedIn Share on LinkedIn

Share on Myspace Share on Myspace

Post to Reddit Post to Reddit

Share on StumbleUpon Share on StumbleUpon

Save to del.icio.us Save to del.icio.us

Digg This Digg This

Leave a Reply

It may take up to 5 minutes for your comment to become visible, please be patient.

branding • graphic design • strategic marketing • web development • interactive marketing • SEO
116 W. 3rd street, kansas city, mo 64105 • 816.474.3922 • directions